Boards Battlefield 3 Best guns top 3 per class stats inside. Sayl 10 years ago 1. It also has the lowest natural recoil in its class for any player that wants to use an underslung instead of a foregrip, this gun benefits the least from an attached foregrip for that reason alone. Engineer: 1 AWhile its silencer is still bugged, it has significant attributes vs its competition in hip fire and lethality and is the quickest time to kill in its class.
This gun is to the engineer class as the f is to the assault. It is for the aggressive player with increased hip fire and standing zoom accuracy. More accurate in the crouch or prone position than the A and ties for quickest time to kill the m4A1 is a solid choice for the engineer class.
Support: 1 M This gun is not only the easiest to use in the bullet clip category, it can also be affixed with a working silencer, having primarily a horizontal recoil this with a foregrip will significantly reduce its overall kick and lead to a solid support gun in all aspects of this class.
However this gun only has 45 bullets compared to its competitors. PKP : This gun has a workable silencer, boasts the highest suppression rate in the game outside of sniper rifles, has bullets and does the most damage per bullet in its class.
This guns 3 spot will probably be lost to the MB when the patch that fixes its silencer is dropped. Sayl Topic Creator 10 years ago 2. Recon: 1 P This guns silencer actually works, the only gun in the PDW class that has this attribute.
Nitti66 10 years ago 4. I think hes trying to say recon is useless haha. Custom: i 2. Sayl posted Assault: pretty much agree here. Engineer: 1 A[ And god breathed into the nostrils of Adam on the first day, and it was good. Tons of progression with beautiful graphics and exceptional gameplay make Battlefield 3 a must-have.
You should know the best weapons though, most Battlefield 3 players are very experienced by now so an equal footing is mandatory. The first and only Light Machine Gun on this list, the M is arguably the best of the bunch with a great damage output. LMGs have a huge utility and dexterity problem, being out-classed by other classes in nearly all situations. If you do have your heart set on an LMG though, the M is the best choice!
All sniper rifles are very satisfying to use without having huge skill-floors. Accuracy and range are most important for a good marksman rifle, the M98B excels in these areas, making head-shots at all ranges a breeze. A huge magazine capacity allows you to keep pumping shells down range and make up for missed shots! A pidly magazine size of 20 can put players off this weapon, in all fairness it does require a decent degree of skill to utilise properly.
I chose the qbz because I like the feel of it best out of all the engi weapons. Truthfully, it puzzles me because the weapon stats suggest that it's the worst by a considerable margin.
I think the recoil pattern is just really easy to adjust to and having a built in foregrip bonus without spread penalty, freeing a slot for the laser, lets you hipfire very effectively when necessary.
Statistically according to symthic. It's more difficult to control than any of the alternatives, due to the higher recoil and spread, exacerbated by high rate of fire, but more effective as a trade off if you develop a proficiency for it. The A is a close second. My favorite is still the qbz or m4a1 but it's hard to decide. Lol I bet you think the KH is good.
Lol no I think you're bad so your opinion is flawed. The kh has minimal recoil and minimal spread because they're reset after every burst.
If you aim it well, it performs well. It's not as forgiving of mistakes like the m or m16 but it's much more effective than either of those when used properly. KH Bad? It's bad if you don't know how to use it. I threw a baby off a balcony once.
The consequences were extreme. And the bears what was left were cloaked in acid washed denim, and stately stones of rhine. TheRedDash 9 years ago M4a1 all day and night and maybe weekends.
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